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HospitalHorror/Assets/Abandoned_Asylum/Models/GateHouse_Window.fbx
2026-04-10 18:03:49 +03:00

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UVIndex: 29,31,28,27,31,32,30,28,32,33,34,30,35,29,27,36,54,7,8,9,10,11,12,53,16,13,14,15,55,56,57,58,59,60,61,62,42,43,44,45,46,47,48,49,10,60,50,51,41,38,50,39,39,50,60,59,40,20,21,3,43,42,56,55,
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LayerElementTexture: 0 {
Version: 101
Name: ""
MappingInformationType: "NoMappingInformation"
ReferenceInformationType: "IndexToDirect"
BlendMode: "Translucent"
TextureAlpha: 1
TextureId:
}
LayerElementMaterial: 0 {
Version: 101
Name: ""
MappingInformationType: "AllSame"
ReferenceInformationType: "IndexToDirect"
Materials: 0
}
Layer: 0 {
Version: 100
LayerElement: {
Type: "LayerElementNormal"
TypedIndex: 0
}
LayerElement: {
Type: "LayerElementUV"
TypedIndex: 0
}
LayerElement: {
Type: "LayerElementTexture"
TypedIndex: 0
}
LayerElement: {
Type: "LayerElementMaterial"
TypedIndex: 0
}
}
}
Material: "Material::GH_frame", "" {
Version: 102
ShadingModel: "lambert"
MultiLayer: 0
Properties60: {
Property: "ShadingModel", "KString", "", "Lambert"
Property: "MultiLayer", "bool", "",0
Property: "EmissiveColor", "ColorRGB", "",0.8000,0.8000,0.8000
Property: "EmissiveFactor", "double", "",0.0000
Property: "AmbientColor", "ColorRGB", "",1.0000,1.0000,1.0000
Property: "AmbientFactor", "double", "",1.0000
Property: "DiffuseColor", "ColorRGB", "",0.8000,0.8000,0.8000
Property: "DiffuseFactor", "double", "",0.8000
Property: "Bump", "Vector3D", "",0,0,0
Property: "TransparentColor", "ColorRGB", "",1,1,1
Property: "TransparencyFactor", "double", "",0.0000
Property: "SpecularColor", "ColorRGB", "",1.0000,1.0000,1.0000
Property: "SpecularFactor", "double", "",0.5000
Property: "ShininessExponent", "double", "",12.3
Property: "ReflectionColor", "ColorRGB", "",0,0,0
Property: "ReflectionFactor", "double", "",1
Property: "Emissive", "ColorRGB", "",0,0,0
Property: "Ambient", "ColorRGB", "",1.0,1.0,1.0
Property: "Diffuse", "ColorRGB", "",0.8,0.8,0.8
Property: "Specular", "ColorRGB", "",1.0,1.0,1.0
Property: "Shininess", "double", "",12.3
Property: "Opacity", "double", "",1.0
Property: "Reflectivity", "double", "",0
}
}
Material: "Material::GH_glass", "" {
Version: 102
ShadingModel: "lambert"
MultiLayer: 0
Properties60: {
Property: "ShadingModel", "KString", "", "Lambert"
Property: "MultiLayer", "bool", "",0
Property: "EmissiveColor", "ColorRGB", "",0.8000,0.8000,0.8000
Property: "EmissiveFactor", "double", "",0.0000
Property: "AmbientColor", "ColorRGB", "",1.0000,1.0000,1.0000
Property: "AmbientFactor", "double", "",1.0000
Property: "DiffuseColor", "ColorRGB", "",0.8000,0.8000,0.8000
Property: "DiffuseFactor", "double", "",0.8000
Property: "Bump", "Vector3D", "",0,0,0
Property: "TransparentColor", "ColorRGB", "",1,1,1
Property: "TransparencyFactor", "double", "",0.0000
Property: "SpecularColor", "ColorRGB", "",1.0000,1.0000,1.0000
Property: "SpecularFactor", "double", "",0.5000
Property: "ShininessExponent", "double", "",12.3
Property: "ReflectionColor", "ColorRGB", "",0,0,0
Property: "ReflectionFactor", "double", "",1
Property: "Emissive", "ColorRGB", "",0,0,0
Property: "Ambient", "ColorRGB", "",1.0,1.0,1.0
Property: "Diffuse", "ColorRGB", "",0.8,0.8,0.8
Property: "Specular", "ColorRGB", "",1.0,1.0,1.0
Property: "Shininess", "double", "",12.3
Property: "Opacity", "double", "",1.0
Property: "Reflectivity", "double", "",0
}
}
Pose: "Pose::BIND_POSES", "BindPose" {
Type: "BindPose"
Version: 100
Properties60: {
}
NbPoseNodes: 2
PoseNode: {
Node: "Model::Gatehouse_Glass"
Matrix: 0.000000015299712,0.202650830149651,-0.000000015299712,0.000000000000000,-0.202650830149651,0.000000015299712,-0.000000000000001,0.000000000000000,0.000000000000000,0.000000015299712,0.202650830149651,0.000000000000000,-0.000000007450581,0.000000000000000,0.000000000000000,1.000000000000000
}
PoseNode: {
Node: "Model::Gatehouse_woodFrame"
Matrix: 0.000000075497901,1.000000000000000,-0.000000075497901,0.000000000000000,-1.000000000000000,0.000000075497901,-0.000000000000006,0.000000000000000,0.000000000000000,0.000000075497901,1.000000000000000,0.000000000000000,-0.000000000000000,0.000000000000000,0.000000000000000,1.000000000000000
}
}
GlobalSettings: {
Version: 1000
Properties60: {
Property: "UpAxis", "int", "",1
Property: "UpAxisSign", "int", "",1
Property: "FrontAxis", "int", "",2
Property: "FrontAxisSign", "int", "",1
Property: "CoordAxis", "int", "",0
Property: "CoordAxisSign", "int", "",1
Property: "UnitScaleFactor", "double", "",100
}
}
}
; Object relations
;------------------------------------------------------------------
Relations: {
Model: "Model::Gatehouse_Glass", "Mesh" {
}
Model: "Model::Gatehouse_woodFrame", "Mesh" {
}
Model: "Model::Producer Perspective", "Camera" {
}
Model: "Model::Producer Top", "Camera" {
}
Model: "Model::Producer Bottom", "Camera" {
}
Model: "Model::Producer Front", "Camera" {
}
Model: "Model::Producer Back", "Camera" {
}
Model: "Model::Producer Right", "Camera" {
}
Model: "Model::Producer Left", "Camera" {
}
Model: "Model::Camera Switcher", "CameraSwitcher" {
}
Material: "Material::GH_frame", "" {
}
Material: "Material::GH_glass", "" {
}
}
; Object connections
;------------------------------------------------------------------
Connections: {
Connect: "OO", "Model::Gatehouse_Glass", "Model::Scene"
Connect: "OO", "Model::Gatehouse_woodFrame", "Model::Scene"
Connect: "OO", "Material::GH_glass", "Model::Gatehouse_Glass"
Connect: "OO", "Material::GH_frame", "Model::Gatehouse_woodFrame"
}
;Takes and animation section
;----------------------------------------------------
Takes: {
Current: ""
}
;Version 5 settings
;------------------------------------------------------------------
Version5: {
AmbientRenderSettings: {
Version: 101
AmbientLightColor: 0.0,0.0,0.0,0
}
FogOptions: {
FogEnable: 0
FogMode: 0
FogDensity: 0.000
FogStart: 5.000
FogEnd: 25.000
FogColor: 0.1,0.1,0.1,1
}
Settings: {
FrameRate: "30"
TimeFormat: 1
SnapOnFrames: 0
ReferenceTimeIndex: -1
TimeLineStartTime: 0
TimeLineStopTime: 383345111400
}
RendererSetting: {
DefaultCamera: "Producer Perspective"
DefaultViewingMode: 0
}
}